Brain Lord/The Tower of Light. Find: a gold bullion, a source of power, an iron sword, an ancient coin. In that labirynthine room the cape can be found: it allows to run as fast as the red balls. Use the submission form, or email them as … Use the invisible key to open the door in the north-west corner of this room. Brain Lord concentrates heavily on puzzles (hence its name), with combat almost as an aside. Brain Lord Guides and Walkthroughs. 13-12=1, that is an odd number. This page has been accessed 13,443 times. This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other Please Submit a Problem for any incomplete, non-working or fake code listed above.If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share your insights with other players. You should save and then go to a big house in the north east side of town. He then explains that you are also a descendant of the Dragon Warriors and that you can't let the bloodline perish. A fantasy RPG by Enix for the SNES with an emphasis on Legend of Zelda-style dungeon puzzles. Jump down to get a couple valuables, then leave the room and walk right to a locked door. Walk to the left and enter the second door. Do as it says, walking into the pit, and you can get to a secret room on the previous floor. He'll tell you that the price of Dragon Scales has dropped considerably since the other adventurers came back to town and sold lots to him. 2.1 Attribute seeds; 2.2 Unique items; 3 Plot items; 4 Jades; Many of the items can be found in the item shop, or weapon shop in town, although the weapon shop won't open until after you beat the first boss. All flames, threats, childish comments, etc. Jump to navigation Jump to search. Unholy Night: The Darkness Hunter, (SNES), Iron Commando: Koutetsu No Senshi, (SNES), Tactics Ogre: Let Us Cling Together, (SNES), Dragon Ball Z: Super Saiya Densetsu, (SNES). From StrategyWiki, the video game walkthrough and strategy guide wiki < Brain Lord. Inside, after a corridor infested by enemies, is the Dark room key. That locked door is actually to the north-northwest. So, once the conversation with Marlon is over, go over to the tools shop, then head downstairs and buy the Battle axe from Barn. Brain Lord (ENIX) is a game that can be played to completion in about one week! However he'll also mention that an Axe may destroy the rocks blocking the way. Ask a question below and let other gamers answer your question or view answers to previously asked questions. Therefore, the four numbers are: 1, 2, 4, 6. Talk to the people at the bar and at the smith's: their sons Katabanch and Vince disappeared. What's happening, you ask? Fight the boss by using the boomerang when its eye is open. Contents. After saving at the statue, leave the room of the oblivion key from the other door and navigate through a series of moving platforms. If 4 is the first one, there are six combinations left: Actually, the top one is the right one: 4126. In the room at the end you can find the Flyer's key. I highly recommend this game as RENTABLE for a week of game playing enjoyment. Now push the second rock from the left all the way south and east, until you put in on a switch. Once there use the Axe on the rocks to smash them so you can continue on. One day the members of the tribe were drawn into a great battle where many of them perished. On a platform you can find a chest containing a heart. The father explains his legacy: he's the third generation of his family to go looking for a dragon and that hundreds of years ago, people flew around on dragons. There's just one locked door left on this floor, and it is in the north-east corner of the conveyor belt corridor. Brain Lord | Table of Contents | Walkthrough. In the next room you can meet a merchant, then climb the stairs to the third floor. 1 Road to the Tower; 2 The Tower of Light. In this room you can drink at a restoring spring. Notice that there is an empty square tile between the solid and the disappearing floor: step in it to get to another secret room, where you can get the Cross helm. They can be found in the cave to the Abell ruins, in one of the small rooms. After a bit, you'll win. Before he can leave the boy asks him to tell the Dragon story. Watch this step-by-step Video Walkthrough Part 1 - which will help and guide you through each and every level part of this game, Brain Lord for the Super Nintendo This page was last edited on 8 July 2013, at 17:31. Outside the next door are large chasms and a floating platform that you can drive. He'll offer you 2000 gold for each Dragon Scale you have. This is the key that opens the door next to the save statue. On top of the stairs is a save statue, but also Barness, who now acts as merchant and restoration source. While Brain Lord was released in the US in 1994 (not long after The 7th Saga), the localization is much less awkward and more humorous compared to 7th Saga‘s unintentionally amusing attempts at gravitas.While both games use a pre-designed set of characters, Brain Lord‘s story is focused more on the heroes themselves.Their dialogue is much less driven and more playful in Brain Lord as … Note that you can't go to Barn the weapons dealer until you talk to the blacksmith. Some of the puzzles are extremely easy while … The Steel Sky key will be used later, falling from the 4th floor. any Giant Bomb content. Past the door, follow the wininding corridor to a puzzle involving a red ball and three rocks. send you an email once approved. In the corner, jump into the void to get to a secret room. Page; Discussion; Variants. Following the hint on the key, return to the main corridor and use the key on the south-western locked door. Once you're outside town, head North and kill any of the Red Demons you see along the way. For Brain Lord on the Super Nintendo, GameFAQs has 13 guides and walkthroughs, 14 reviews, 3 critic reviews, and 20 user screenshots. consists of 2 releases. This is the best price you'll get so you might as well sell them now. 2+4+6=12. Brain Lord | Table of Contents | Walkthrough After you enter your name you'll get to see a little of the backstory. ***** -=Walkthrough=- Arcs You start out in an inn. One of them always drops a blue experience sphere: exit and re-enter this room repeatedly to quickly level-up Pazun or any other fairy. Three even numbers: 2, 4, 6. Namespaces. Return to the blacksmith's and into the tunnel he carved out. This page was last edited on 24 May 2018, at 07:06. You may buy the Boomerang because it'll ease your life a lot, even though you'll find it for free later. 1.1 Healing items; 1.2 Status restoration items; 1.3 Support items; 1.4 Treasures; 2 Special Items. Unfortunately, completion of this side-quest does not grant any prize (as it was in The 7th Saga, the previous title in the series). Members of this tribe were known as Dragon Warriors. In the next room are the Kite shield and the Control key. Puzzle: "The code to the door has 3 even numbers and 1 odd number. Climb the stairs and repeat, this time jumping in a corner slightly to the left. Ep. As with many of the other guides on my website these are designed to be very google friendly. Push the left pillar to the right until it activates the switch. You cannot use it yet, so let's think about a previous key: Go back to the central chasm and hug the wall to the left. Only one room has a second exit, leading to the ruins. Yup, that's your next destination but you won't find a road that leads there like the last one. Now, go back in the corridor and enter the room to the right. And he never returns... [Go to top]← Brain Lord | Walkthrough | Town of Arcs →, From StrategyWiki, the video game walkthrough and strategy guide wiki, About falling: a sign next to the Invisible key door says "walk five steps back". Views. [Go to top]← The Tower of Light | Abell ruins | Town of Toronto →, From StrategyWiki, the video game walkthrough and strategy guide wiki, Use the office key and the laboratory key. ...something wonderful. After you enter your name you'll get to see a little of the backstory. First, push the bottom rock twice and let the red ball follow you to the corner on the left. Brain Lord/Walkthrough. Read; Edit; View history; More. Released Jan 28, 1994. This process takes no more than a few hours and we'll The third hint is unnecessary, as we know already the numbers. Walk back and repeat, pushing the rightmost rock first northwards a bit, then west, south and east until you place it on the second switch. He won't have anything on sale until you do. Added together they make 13. The main thing of importance is the poster on the wall. I found this game quite entertaining with tons of puzzles in trying to get through the doors. In the large cave there are many doors that lead to small rooms. Brain Lord | Table of Contents | Walkthrough. Third, call back the red ball, so that the lower rock will stop it, then it will go on the last switch. This page here will share minor tidbits, tricks, cheats and hints about Brain Lord. Finally, push the two rocks to the other two switches. Brain Lord | Table of Contents | Walkthrough. In the next room there are two doors: one is locked (by the distance key), the other one requires the solution of a puzzle. So, go find an Axe. The sign of the Eyesight Experiment Lab suggests to use the X-ray glasses to see the path through an apparently void chasm (reminds Indiana Jones...). Go to the central south door. Push the second rock from the right twice, then push the back-row rock sideways. In the next room is the Bottomless key. Walk around this floor past several locked doors. Views. Five rocks are on a line of four, and the fifth is behind one of them. The father is about to leave when his son (you) asks when he'll be back. Drive the flyer hugging the wall to the left and up. A chest in the room contains the Banded mail. Here's the solution: the three numbers refer to months, weeks and days in one year. Each person in the tribe would find a dragon and train it to be their partner. There is a puzzle similar to a previous one: two balls (instead of three) and two rocks. 666 - The Dark Pictures Anthology: Little Hope [Vinny's View], Ep. Past that door you can find a Boomerang for free: now you can sell the bow. 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